2024 — Current
Tencent Games · Global Co-Dev
Head of Department, Video
Art Direction for Cinematics and Video Game Content across a global network of 10+ game
studios, leading a team of senior artists in a co-dev support studio setting. From initial
brief and concept through prototype, production, and final in-game implementation.
Directed over 90+ minutes of in-game cinematics. Oversees the full pipeline across asset
creation, character art, animation, VFX, lighting, and environment art. Supervising
vendors in China, Malaysia, and Europe and work directly with studio leadership to keep
each game's vision intact through every stage of production.
2021 — 2024
EA · Global Creative Services
Lead Artist / Director
Led and mentored a team of senior creatives across 8+ AAA titles globally, guiding
in-game assets from brief through concept, review cycles, and final delivery while
maintaining creative vision across every handoff. Acted as the senior bridge between game
studios and marketing/brand teams, translating strategic intent into clear, executable
creative direction in a culture where craft excellence, honest feedback, and a
player-first focus were the baseline. Franchises include Battlefield, Dragon Age,
Need for Speed, and It Takes Two.
2018 — 2021
Ubisoft · Massive Entertainment Studio
Lead Artist / Supervisor
Built an internal creative department from the ground up, supporting development teams
with creative direction for game realization, cinematics as well as trailers for brand
marketing. Took the teams
through gate reviews and major internal milestones. Delivered content across three major
titles simultaneously, navigating multi-stakeholder approval pipelines with Lightstorm
Entertainment, Lucasfilm, and Disney while maintaining a strong visual consistency.
Leading with empathy and an open feedback culture that kept the team motivated and sharp.
Titles: The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws.
2012 — 2018
EA · DICE Game Studio
Sr. Artist & Media Director
Directly embedded into the DICE game studio, creating record-breaking campaign assets
for some of gaming's most recognized franchises and supporting three development teams
with internal creative development and a focus on art direction for gate reviews and
major milestones leading to launch. Created assets for in-game use, trailers, cinematics,
key art, screenshots, and animatics seen by 100M+ people worldwide. Direct stakeholder
management and collaboration with Disney, Lucasfilm, and Abbey Road Studios. Franchises:
Star Wars, Battlefield, and Mirror's Edge.
Guinness World Record — "Most liked video game trailer": Battlefield 1 Reveal Trailer
2010 — 2011
EA · DICE Game Studio
Quality Assurance
Embedded in live game production — daily playtests, focus testing, and onboarding new QA
staff. Built a ground-level understanding of how players read and experience game content
that has informed every creative decision since.